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  • Taveena
    Participant
    Post count: 8
    #33094 |

    Disciplines: An Anathema gains access to the Eternal Guardian discipline and loses access to Primal Fury. The Anathema does not gain Survival as a class skill.

    Dark Claim (Su): An Anathema’s grip on their Claimed souls is immutable and unrelenting; an Anathema’s Claim on an enemy lasts until the Anathema chooses to rescind it (a free action) or the enemy dies.

    This ability modifies Dark Claim.

    Impending Doom (Ex): An Anathema’s grip on their Claimed victims drags them inexorably to a horrible end. Whenever the Anathema Claims an enemy, and at the beginning of each round thereafter, each Claimed target must make a Will save (DC equal to 10 + the Anathema’s Intelligence modifier + ½ the Anathema’s class levels) or take a -1 penalty on all d20 rolls for one round. The target can gain an additional saving throw by spending a full round action to prostrate themselves before the Anathema and beg for forgiveness (rendering themselves prone). A successful saving throw makes the target immune to Impending Doom for 24 hours. This penalty worsens by 1 for every six levels beyond 1st.

    This replaces Ill Tidings.

    Beast of Omen (Sp): At 2nd level, an Anathema gains the services of an avatar of doom or vengeance as visualised by the Anathema, such as a grim reaper, black hound, onryō , or banshee. Regardless of its appearance, it is Medium sized, overtly supernatural, and if it appears to be a creature, always has a mark differentiating it from whatever it mimics, such as lacking a face, glowing orifices, constantly dripping immaterial blood, or being completely shrouded in darkness even in broad daylight. It is translucent, immaterial, and incapable of interacting with creatures or objects, and as a result cannot be affected by most attacks and effects. The beast is considered to be a spell effect with a level of half the Anathema’s class levels (maximum 9th) cast by a caster of the Anathema’s class level.

    It can become visible or invisible as a free action, though as it leaves no trace and is immaterial, sight-based Perception checks, tremorsense, blindsight, and blindsense automatically fail to detect it while invisible. Creatures that can see invisible creatures treat the Beast of Omen as visible. It has a fly speed equal to the Anathema’s land or fly speeds, whichever is greater. It acts on the Anathema’s initiative count, and commanding it is a free, mental action. If the Beast of Omen is dispelled, or ends its turn more than 120 feet from the Anathema, it instantly appears by the Anathema’s side out of a nearby shadow. The Beast of Omen can communicate it any language spoken by the Anathema and emit ambient noise, but only does so if directed to by the Anathema – otherwise, it is entirely silent.

    All enemies adjacent to or sharing a space with the Beast of Omen take a -2 penalty to saving throws and Armor Class. A creature affected by the Beast of Omen’s penalty may make a Spellcraft check to identify the cause, regardless of visibility.

    At 6th level, the Beast of Omen, while visible, can now be used to determine whether an enemy is flanked, as though it had a reach of 5 ft, though it still cannot physically affect any creatures or objects. In addition, the Beast of Omen can appear, and remain, within 120 feet of any of the Anathema’s Claimed targets, as well as the Anathema, even if the target is on a different plane. The Anathema may command the Beast of Omen to appear in a square adjacent to herself or one of her Claimed creatures as a move action that does not provoke attacks of opportunity. If a Claimed target successfully dispels the Beast of Omen, then it is treated as though not Claimed for the purposes of appearing near them for 24 hours.

    At 10th level, a Beast of Omen is able to momentarily become material to strike a vulnerable enemy. While visible, the Anathema threatens spaces within the reach of the Beast of Omen and can make attacks of opportunity as normal against enemies in them. The attacks appear to originate from the Beast of Omen. While making an attack of opportunity using the Beast of Omen’s reach, the Beast of Omen is momentarily vulnerable, and can be targeted by readied and immediate actions. Effects that would target the creature delivering the attack of opportunity target the Beast of Omen. The Beast of Omen uses the Anathema’s armor class, saving throws, and CMD. If the Beast of Omen fails a saving throw, is struck by an attack, or successfully affected by a combat maneuver, it is treated as though it had been successfully dispelled. If the ability would not use an attack roll or combat maneuver check, or cause a saving throw, then it has no effect.

    At 14th level, the Beast of Omen can change size as a free action, growing up to Large size, thus threatening all squares within 10 feet, or shrinking back to Medium size. In addition, each enemy sharing a space with the Beast of Omen must make a Fortitude saving throw each round at the beginning of their turn (DC equal to 10 + the Anathema’s Intelligence modifier + ½ the Anathema’s class levels) or be shaken for one round as an baleful chill pervades their entire being.

    At 20th level, the Beast of Omen attacks as one with its master. Whenever the Anathema initiates a maneuver or otherwise attacks an enemy while the Beast of Omen is visible, the Beast of Omen can make the same attack against an enemy within its reach, using the same attack roll as the Anathema. The enemy is immediately attacked as though the Anathema had targeted them with the initial strike in addition to their primary target. This can affect the same enemy as the initial strike, resulting in striking the enemy with the effect twice. Counterattacks and readied abilities are resolved as with a Beast of Omen’s attacks of opportunity.

    This ability replaces Dark Focus.

    King of Terrors (Ex): The suffering of her enemies fills the Anathema with perverse ardor. Once per encounter, whenever she initiates a maneuver with the Curse descriptor, an Anathema of fourth level or higher may initiate one of her readied boosts as a free action before determining the effects of the maneuver, even if it is not her turn. Boosts initiated with King of Terrors must have an initiation action of one swift action. The Anathema gains an additional use per encounter of King of Terrors at 10th level, and again at 16th level.

    This ability replaces Massacre, and any feats or effects which would grant additional uses of Massacre instead grant additional uses of King of Terrors.

    Nightmare Curtain (Ex): Starting at 5th level, whenever the Beast of Omen is visible, any enemy whose spaces are all shared with the Beast of Omen treats all creatures more than 5 feet away as having partial concealment.

    This replaces Elusive Shadow.

    Eyes Everywhere (Sp): The Anathema’s vision of her claimed targets is unerring and inevitable. Starting at seventh level, the Harbinger may use scrying as a spell-like ability at will. She may only target creatures she has claimed, but the radius of vision is 120 feet and the sensor is always centered on the target, regardless of movement.

    This ability replaces Sorcerous Deception.

    Jinx (Su): At 11th level, the Anathema has the ability to twist fate against her enemies. Once per encounter, as an immediate action, she may force an enemy she has Claimed to reroll a saving throw, attack roll, skill check, or ability check. The Anathema may choose to use this ability after the result of the roll has been revealed.

    This ability replaces Black Omen.

    One Foot In The Grave (Ex): Those claimed by an Anathema rot within her malefic grasp; starting at 12th level, creatures Claimed by the Anathema are also sickened and take a -2 penalty on Charisma checks while the Claim persists.

    This ability replaces Bleak Prophecy.

    Taveena
    Participant
    Post count: 8
    #34264 |

    I realized there were some potential odd interactions between the 24 hour Soul Hunter-esque claim and Impending Doom. Thoughts on this version?

    Impending Doom (Ex): An Anathema’s grip on their Claimed victims drags them inexorably to a horrible end. Whenever the Anathema Claims an enemy, and whenever they are struck by one of the Anathema’s strikes or counters, each Claimed target must make a Will save (DC equal to 10 + the Anathema’s Intelligence modifier + ½ the Anathema’s class levels) or take a -1 penalty on all d20 rolls for a number of rounds equal to the Anathema’s initiation modifier. The target can gain an additional saving throw by spending a full round action to prostrate themselves before the Anathema and beg for forgiveness (rendering themselves prone). A successful saving throw renders the target immune to Impending Doom for 24 hours. This penalty worsens by 1 for every six levels beyond 1st.

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