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  • justicemora
    Participant
    Post count: 0
    #31694 |

    Hello, Dreamscarred Forum!

    My name is Justice. I’ve been making homebrew content for the Pathfinder Roleplaying Game for a few years now, but I’ve recently started getting published with Fat Goblin Games. I’ve been talking to Jeremy a little here, and after mentioning something I made for the psionic rules, he recommended I put it up here. The Sacrosanct is a hybrid prestige class, in the vein of the Mystic Theurge or the Cerebromancer, an option for individuals who pursue psionic power and divine magic. It’s just something I made for a game I was playing in, but I hope you all like it!

    Sacrosanct
    The Sacrosanct walks a road of great power and discipline, drawing upon the strength of their own mind and the might of a deity. Masters of psionic power and divine magic, the Sacrosanct is a potent force, capable of healing and protecting his allies as readily as he devastates the minds of those who would oppose him. Following the guidance and will of his deity, a Sacrosanct is a bastion of the faith, a living emissary of the power they serve.
    To become a Sacrosanct, a character must have training in both psionic manifesting and divine spellcasting. While the most common combination is Cleric/Psion, other combinations, such as Wilder/Oracle are possible. More martially minded casters and manifesters, such as Paladins, Inquisitors, and Psychic Warriors, rarely take up this path, as it takes away from the martial power of their base class.
    Role: Sacrosanct combine the flexibility and power of psionic manifesting with the powerful protection and healing available to Divine spellcasters. While they slow down their access to more powerful effects, they gain a wealth of versatility and overall greater power than either path would offer alone.
    Alignment: Any. All gods have champions, and any of these may possess the skill and innate talent to become psionic manifesters.
    Hit Die: d6
    Requirements:
    To qualify to become a Sacrosanct, a character must fulfill the following criteria:
    Skills: Knowledge (Religion) 3 Ranks, Knowledge (Psionics) 3 Ranks
    Spells: Able to cast 2nd level Divine Spells
    Psionics: Able to manifest 2nd level Powers
    Class Skills
    The Sacrosanct’s Class skills (And the key ability modifier for each) are: Autohypnosis (Wis), Knowledge (Religion) (Int), Knowledge (Planes) (Int), Knowledge (Psionics) (Int), and Spellcraft (Int)
    Skill Ranks at Each Level: 2 + Int modifier
    Table: Sacrosanct

    Level Base Attack Bonus Fort Save Ref Save Will Save Special Spells Per Day/Powers Known
    1 +0 +0 +0 +1 Power Channel (1st) +1 level of existing divine class/+1 level of Existing Manifesting Class
    2 +1 +0 +0 +1 Divine Meditation +1 +1 level of existing divine class/+1 level of Existing Manifesting Class
    3 +1 +1 +1 +2 Power Channel (2nd) +1 level of existing divine class/+1 level of Existing Manifesting Class
    4 +2 +1 +1 +2 Divine Meditation +2 +1 level of existing divine class/+1 level of Existing Manifesting Class
    5 +2 +1 +1 +3 Power Channel (3rd) +1 level of existing divine class/+1 level of Existing Manifesting Class
    6 +3 +2 +2 +3 Divine Meditation +3 +1 level of existing divine class/+1 level of Existing Manifesting Class
    7 +3 +2 +2 +4 Power Channel (4th) +1 level of existing divine class/+1 level of Existing Manifesting Class
    8 +4 +2 +2 +4 Divine Meditation +4 +1 level of existing divine class/+1 level of Existing Manifesting Class
    9 +4 +3 +3 +5 Power Channel (5th) +1 level of existing divine class/+1 level of Existing Manifesting Class
    10 +5 +3 +3 +5 Benediction +1 level of existing divine class/+1 level of Existing Manifesting Class

    Class Features
    All the following are class features of the Sacrosanct prestige class.
    Weapon and Armor Proficiency: Sacrosanct gain no proficiency with any weapon or armor.
    Spells per Day/Powers Known
    When a new sacrosanct level is attained, the character gains new spells per day as if he had also attained a level in any one divine spellcasting class he belonged to before he added the prestige class. He gains additional power points per day and access to new powers as if he had also gained a level in any one manifesting class he belonged to previously. He does not, however, gain any other benefit a character of either class would have gained (bonus metamagic, metapsionic, or item creation feats, and so on). This essentially means that he adds the level of sacrosanct to the level of whatever other divine spellcasting class and manifesting class the character has, then determines spells per day, caster level, power points per day, powers known, and manifester level accordingly. If a character had more than one divine spellcasting class or more than one manifesting class before he became a sacrosanct, he must decide to which class he adds each level of sacrosanct for purpose of determining spells per day, caster level, power points per day, powers known, and manifester level.
    Power Channel (Su):
    A Sacrosanct is capable of channeling divine magic to strengthen his Psionic powers. By expending a level one spell slot when he manifests a power, he may treat his manifester level as being one higher for the purpose of any effect of that power which relies on manifester level (Damage, duration, how many points can be spent augmenting it, number of targets affected, etc.).
    At 3rd level and every two levels after, the spell slot the Sacrosanct can expend increases by one, and the manifester level increase is equal to the level of the spell slot expended.
    For example, a character who is a 5th level Psion, 5th level Cleric, and 5th level Sacrosanct has an effective manifester level of 10, so they cannot spend more than 10 points manifesting and augmenting a power. By expending a 3rd level spell slot, they are treated as being a 13th level manifester for the purpose of that power; so they can spend up to 13 power points manifesting and augmenting it, its duration and or damage are increased, etc.
    Divine Meditation (Su):
    Through daily meditation and dedication, a Sacrosanct channels the power of the mind to strengthen their Divine spells. At 2nd level, a Sacrosanct may spend one power point per spell level while casting a Divine spell to gain one of the following effects:
    – +1 point of healing per die
    – +1 point of damage per die
    – +1 DC
    – +1 on Caster Level Checks to overcome spell resistance
    – +1 increment of Duration (+1 minute for min/level, etc.)
    At 4th, 6th, and 8th level, the number of power points that can be spent per spell level increases by one. A particular effect can be selected more than once.
    For example, a 2nd level Sacrosanct may spend 5 PP while casting Flame strike to add 1 point of damage per die. A 4th level Sacrosanct may spend 10 PP to add two points of damage per die. A Sacrosanct can spend more power points than their manifester level to use this ability, but no more than the ability itself allows (i.e. if a 10th level Sacrosanct with a manifester level of only 15 casts a 9th level spell, they may spend PP equal to its level 4 times to add any of the above effects, for a total of 36 Power Points, even though they are only Manifester Level 15). They are still subject to the normal limits on spending power points for Powers and other uses besides this ability.
    Benediction (Su):
    At 10th level, a Sacrosanct can manifest a power and cast a spell using a single action. The power and the spell must have the same casting and manifesting time. The Sacrosanct makes any decisions concerning the power and the spell independently, including targets, effects, augmentation, etc. Any target effected by both the power and the spell takes a -2 penalty on saves against each. The Sacrosanct gains a +2 on manifester and caster level checks to overcome spell and power resistance with this power and spell. A Sacrosanct may use this ability once per day.

    TheMalfeasantBladesman
    Participant
    Post count: 9
    #33243 |

    I really like this class. It definitely packs more of a punch than the other, barren theurge classes, and the abilities are not only fun to use but also flavorful. I strongly approve.

    Tietar
    Participant
    Post count: 7
    #33531 |

    +1

    Christopher Bennett
    Participant
    Post count: 12
    #33587 |

    I approve of it.

    -X

    Path of War - Line Developer
    Dreamscarred Press

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