Viewing 10 posts - 1 through 10 (of 10 total)
  • Jeremy SmithJeremy Smith
    Keymaster
    Post count: 20
    #28038 |

    Here we go – over 21000 words, over 30 pages of psionic powers… and this doesn’t even include every power from Ultimate Psionics!

    Download Mythic Psionic Powers!

    Please provide your feedback below – and the sooner the better, as we’re trying to get this included in Legendary Games’ Mythic Heroes Handbook so they can have the books back from the printer before PaizoCon (yes, we’ll have our own separate release of just mythic psionics)

    • This topic was modified 4 years, 9 months ago by Jeremy Smith Jeremy Smith.
    DarkPHINIX321
    Participant
    Post count: 5
    #28326 |

    It’s nitpicky but “broker” is out of alphabetical order on the powers list.

    PHINIX

    gychz
    Participant
    Post count: 3
    #29428 |

    Looking to get some rules clarification for some of the powers listed.
    There are lots of powers that have multiple “Augment” options for them. An example of this is Tornado Blast, Willian’s:

    Tornado Blast, Willian’s
    The radius increases to 80 feet and any creature that fails its save is knocked prone by the blast.
    Augmented:If you expend one use of mythic power, the effect deals damage using d10 instead of d6.
    Augmented (5th):If you expend three uses of mythic power, the duration becomes one round per level and you can choose a new target eachround as a standard action. The area of effect moves to the new target each round

    Questions and comments:
    1) Is there a particular pattern or reason that the first augment would only require 1 mythic point and no minimum Mythic Tier? Based on this there wouldn’t be any reason to not always use the Augment, and it perhaps should either have a minimum tier added, or be part of the original tier text (so this among other powers would only have 1 augment instead of 2)
    2) If the decision is made to keep powers with mutiple augments, would people be able to augment the powers in multiple ways at the same time. Using the above power would someone be able to spend 1 point to increase the damage and give it the increased range, please an extra 3 points to allow it to move? I feel this may also relate to my first point, because this matter would be removed if all the 1 augment cost, no level requirement powers simply had that Augment text rolled into the original text.

    Jeremy SmithJeremy Smith
    Keymaster
    Post count: 20
    #29558 |

    Good catch – based on the way augmenting works, that should really be: Augmented: If you expend TWO uses of mythic power, because the one use for manifesting the mythic power already counts against that cost.

    gychz
    Participant
    Post count: 3
    #29803 |

    Thanks!
    Have you looked further into the manifesting powers with multiple augments, and whether a player can add multiple augemnts to a power at the same time, or if a player can only augment the power in 1 of the 2 options that are presented at a time?

    I think that having the option to apply both augments to a power by expending more mythic points would be excellent, although it may be really expensive and not necessarily worth it.
    Using the listed example of Tornado Blast again, you may be able to Augment with the base augment for 2 and the level 5 augment for another 3, costing a total of 5 mythic points.
    This seems steep, especially since the “Base” cost is by default included in both augments, so maybe a reduction of 1 mythic point if using multiple augments on a single manifesting of a mythic power? Thoughts?

    Jeremy SmithJeremy Smith
    Keymaster
    Post count: 20
    #30411 |

    the way it should work is all mythic augments are additive, unlike psionic augments which are separate.

    So if you have a power that has a 1st tier and 5th tier augment, you’re 5th tier and pay the cost of the 5th tier, you get the 1st tier augment AND 5th tier augment. The only time this would not be the case would be where a higher tier augment supersedes a lower tier augment.

    If there are powers that don’t follow that rule, just let me know. :)

    Irthos
    Participant
    Post count: 1
    #30981 |

    True Metamorphosis lists elemental as a creature type. It should be outsider (elemental).

    Daniel
    Participant
    Post count: 7
    #30998 |

    True Creation
    You may choose to increase the duration of the vegetable matter, stone, crystal, or base metal items you create to 1 day/level, precious metals or gems to 1 hour/level, or rare metals to 1 minute/level; or you may increase the volume of material created to 10 cubic feet per level. Add your mythic tier to Craft checks to make complex items. You do not suffer ability burn for objects worth less 1,000 gp.
    Augmented: If you expend two uses of mythic power, you can increase the duration and the volume of material as described above.

    But True Creation duration is instantaneous. It should be:

    True Creation
    You may increase the volume of material created to 10 cubic feet per level. Add your mythic tier to Craft checks to make complex items. You do not suffer ability burn for objects worth less 1,000 gp.

    gychz
    Participant
    Post count: 3
    #31176 |

    Thank you for the clarification Jeremy Smith! I hope that clarification makes it into the final of the Mythic Powers document.

    I have a couple of questions regarding the Mythic Energy Missile:
    1) Does the 3rd Tier Augment create additional missiles? It doesn’t explicitly state that in the text and this relates to the 8th tier power, which is dependant on the number of missiles created.
    2) If someone is the (unfortunate) target of the 8th Tier Augment of this power, how many saving throws would they receive? Should they receive 1 and halve ALL the damage, or should they receive a seperate saving throw for each missile?

    Targen
    Participant
    Post count: 10
    #33425 |

    The augmentations for Fuse Flesh and Timeless Body give no indication required mythic power uses nor minimum tiers.

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