Viewing 11 posts - 1 through 11 (of 11 total)
  • Jade Ripley
    Moderator
    Post count: 7
    #32427 |

    I’ve been holding off on getting this posted for the site to be stable and ready to roll, which means that our official site is now the last to get the playtest document for Lords of the Night. The irony amuses me.

    So! For a little more than a month now, we’ve been playtesting Lords of the Night, a supplement with a focus on vampires – and, specifically, running a vampiric campaign with players that get to feel like they’re portraying dangerous, pro-active predators. It features a revised vampire template (in the interests of making it more player-and-campaign friendly), new archetypes, prestige classes, feats, spells, powers, and items, the Alerts system to track a settlement’s response to vicious, hidden threats, a detailed opening chapter about vampiric nature and society, sample NPCs to make the GM’s job a bit easier and portray mortals as a threatening force, and a shadow city that can be integrated into any existing urban settlement for use as a sort of mini-setting.

    You’ll find the playtest document here:

    Distant Scholar
    Participant
    Post count: 7
    #32484 |

    I think it cut out our URL there.

    Edit: Test URL

    Edit: Test URL 2
    This is a raw URL
    http://www.google.com

    Edit #2: Apparently, the anchor tags don’t work(?), but it does translate non-formatted URLs into links. Huh.

    Jade Ripley
    Moderator
    Post count: 7
    Distant Scholar
    Participant
    Post count: 7
    #32687 |

    The link above works for me. Warning: the link takes you directly there; it doesn’t open another tab or window like some message board software does. Took me surprise, that did.

    Tietar
    Participant
    Post count: 7
    #32705 |

    ditto distant scholar

    leonfenrir
    Participant
    Post count: 4
    #32742 |

    I’m currently writing a ranger who’s enjoying being undead a little too much. I reached for “Undead Companion” feat, but I found that it doesn’t quite work so well for animal companions, like this poor alligator. An alligator has a Con of 15 and a Cha of 2. Even the host of undead immunities doesn’t make up for that kinda loss.

    Since undead alligators should be awesome and terrifying, it’s clear that the feat needs a little bump. I’d consider adding a clause that increased their Charisma score to a minimum of 10.

    Thoughts?

    leonfenrir
    Participant
    Post count: 4
    #32745 |

    I realise I forgot to introduce myself! I’m Alex Clatworthy, aka Leonfenrir. I’m the co-author on Lords of the Night, and really happy to see it in playtest.

    There’s not much to say about me; I’m Australian, I love vampires and vampire lore, and I’m really glad to be working on this project, instead of being outdoors, fighting off giant spiders and dingos. I’m looking forward to your feedback.

    leonfenrir
    Participant
    Post count: 4
    #32894 |

    Undead Companion [General]
    Your companion or familiar becomes undead.
    Prerequisites: animal companion, dark messenger, or familiar
    Benefit: Your animal companion, dark messenger, or familiar gains the undead type (if you have more than one of these features, choose one upon gaining this feat). Do not recalculate its base attack bonus hit points, saving throws, or skill points. If the creature’s Charisma score was less than its Constitution score before becoming undead, its Charisma score becomes equal to its former Constitution. Additionally it gains channel resistance +4. If another ability you possess would permanently alter the affected creature’s type (such as the sorrow’s shadow class feature), instead improve its positive energy resistance by +5 and its channel resistance by +2.
    Special: You may take this feat multiple times. Each time you do, choose another animal companion, dark messenger, or familiar you possess to be affected.

    I feel this may work a lot better.

    PsyBomb
    Participant
    Post count: 1
    #34300 |

    tons of fun on this. Lots of fluff and crunch, tons of NPCs that range from easy to terrifying (Astrid and The Waif are solidly in the latter category), plot hooks, fun PrCs (including ones I’d actually USE voluntarily)… you get the point.

    I’ll be putting out a guide for it once I finish up with the one I’m on (fittingly enough, the Dread).

    Jade Ripley
    Moderator
    Post count: 7
    #35862 |

    And now I arise once more, in the glory of darkness, to make an announcement!

    Formal playtesting is now over. The playtest document is going to stay up (and all information in it is current), and we are of course still accepting any feedback that’s available, either for last-minute changes to the document or for the creation of an errata document, but Lords of the Night is now in layout. Keep an eye on the usual spots to see when it’s up for grabs.

    I cannot thank you guys enough for your feedback, and for putting up with a solid month of me just vanishing with little in the way of warning or explanation. This book wouldn’t be what it is without you, and I’m honored to have shared the experience.

    Good evening, everyone. Mine co-author will be around shortly to add his own thoughts.

    leonfenrir
    Participant
    Post count: 4
    #35944 |

    This is the first project I’ve done with a formal open beta, and, well: Wow.

    Thank you guys/girls, you were an enormous help. Vampires are my favorite mythical creature, and I’m happy with the work we’ve done to make them both a PC option and a campaign option.

    For the complete experience, please reread my co-authors post in a thick Aussie accent, as that will adequately express my views.

    Thank you all.

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