MichaelParticipantAugust 18, 2015 at 18:07Post count: 12
One of the things I see suggested a lot is using the Path of War classes and materials from Dreamscarred Press as a solution to martial/caster disparity, which it is of course designed to do, but what if I don’t want to play a Path of War class because I have a specific character theme in mind they don’t cater to? What if I have one guy who wants to play a Fighter or a non-initiating archetype, and another who wants to play a Warder? Aren’t they going to be a bit imbalanced to each other since the Warder is designed as a Fighter fix?
So, I wrote up this little (completely unofficial) homebrew option, Spark of Battle, that provides rules and options for grafting the Path of War disciplines and combat system directly into your campaign world, making martial maneuvers universally available, but with diminishing returns for classes that have access to spellcasting, essentially creating a situation where the more magic you have, the less initiating will be available to you, to the point where classes like the wizard and sorcerer stop having access to maneuvers entirely as their more powerful spells come online, raising the floor for characters with less to no spellcasting, while maintaining the integrity of the existing ceilings.
The rules build off a combination of the initiating system in Path of War and the Stamina system first presented in Pathfinder Unchained, and have multiple options for implementation, including a more dynamic die roll based system that allows you to “spark” and learn a new maneuver in the heat of combat, and an experience based progression that allows you to learn maneuvers between levels, allowing you to spread the fun of leveling up and increasing in power out over the course of the entire level.
Hopefully this is something you all can have fun with!
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