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  • jeremy2
    Post count: 0
    #38406 |

    Hello RPG’ers,

    I just played a game with a GM who threw a Lightning Bolt (Sor/Wiz 3) at us. So I responded by having my Psion Kineticist manifest Energy Adaptation (Psion/Wilder 4).

    The GM asked “So which energy are you making it?”
    I responded “All of them – it’s Energy Adaptation. 20 points damage resistance to acid, cold, electricity, fire, or sonic.”
    The GM said “You have to pick one.”
    I responded “No, I don’t – the power is for all energy types, and plus, I’m a Kineticist.”
    The GM said “Yes, you do.”

    We went back and forth on the exact wording on The GM is hanging his entire argument on the word OR in the description “You gain resistance 10 against any attack that deals acid, cold, electricity, fire, or sonic damage.”

    I said “That’s not following the spirit of the power. If you look at Energy Conversion-”
    The GM said “I’m not looking at Energy Conversion.”

    I said “Then Energy Adaptation, Specified is useless because you still have to choose an energy type at the higher power! What about Energy Adaptation, Specified?”
    The GM doubled down and said “You have to choose the energy type for each power when you learn the power.”
    I said “What! You mean I have to learn the 2nd Level power Energy Adaptation:Fire, then Energy Adaptation:Cold, then Energy Adaptation:Electricity, etc just to use them?”
    The GM said “Yes.”
    I said “And I have to learn each energy for Energy Adaptation just to use it for that specific energy?”
    The GM said “Yes.”

    Apparently the GM is trying to make magic and psionics as transparent as possible in the Pathfinder game, so if a Wiz/Sor has to learn Wall of Fire, Wall of Ice, etc separately, then psions must learn Energy Wall, Energy Adaptation, etc separately for each energy type. Which, in my opinion, is misunderstanding the entire mechanics of Energy (psionic focus type) for psions.

    Any help here?

    Playing in Graham, NC

    Post count: 1
    #38430 |

    Hi jeremy2,

    As both player and GM, I have to admit that I’m with you on this one.

    The benefit of this power is that it protects against all energy types at the same time. It may seem unfair to some – and sometimes blending magic and psionics in the same game can be tricky – but there’s a Sor-Wiz lvl 4 spell that gives not resistance, but immunity to energy (

    At the same power level, psionics give resistance versus all types, and magic gives immunity against one type (but the immunity can be shared with others!).

    The way the rules work, you only need Energy Resistance once. Not once per energy type.

    I understand that it gets dicey for GMs, though. While you, as a Kineticist, can have Energy Missile, Cone, Ball and Burst, and can shoot till your out of PPs, your friend the Sorcerer has to choose whether s/he wants Lightning Bolt or Fireball, and will run out of 3rd level slots way before you run out of PPs.

    Still, I think your GM should have considered this balance before starting the game. It’s not cool to overrule the mechanics of psionics once the game has started.

    Hope you guys sort it out!

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