Announcing Dawnborn

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Announcing Dawnborn 2016-08-05T17:25:42+00:00
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  • Jade Ripley
    Moderator
    Post count: 29
    #41095 |

    The sun doesn’t rise at dusk. It rises after the long night.

    Welcome to Dawnborn, folks. For those of you who don’t know me, I’m Jade Ripley, with Dreamscarred Press. For awhile now we’ve been asked when we’re going to make our own RPG system, and what it’d be like. Here it is, ladies and gentlemen, starting up for an early public alpha.

    You can find the initial playtest packet here: http://dreamscarred.com/dawnborn/

    What’s the game about?
    You take on the role of parahumans (there’s another word you’d know for this, but it’s owned, so…them’s the breaks) in a world where evil won its great victory a long time ago. After more than a thousand years of the Endless Night, you – the Dawnborn – have emerged to make one last fight for hope.

    Why a whole new game?
    There’s a pile of reasons, any of which could stand on its own. Part of it is the chance to make the mechanics match the setting instead of trying to work it into another system. Part of it is that our team’s itching to make a system of our own and has been for some time. Mainly, though, it’s because Dawnborn’s concept really won’t fit into the system the entire team is familiar with (the Pathfinder Roleplaying Game) without doing so many alterations and proposed changes that a setting supplement would essentially be writing a new game on the framework anyway.

    These mechanics look a lot like Mutants and Masterminds.

    Yep. Our current mechanical base is in the OGL content for Mutants and Masterminds, but that’s just so we can get a working pitch going. Right now potentially ANYTHING is up for change – ability scores (number and function), powers, skills, how EXP works, literally just about anything except the pitch for the setting is up for critique and alteration.

    “Current” mechanics?
    Aye. This initial test packet is a proof-of-concept; if this alpha was any earlier we’d just be running an AMA on our concept pitches. Right now we’re still experimenting with how to make the mechanics bring the feeling we’re looking for to life.

    How long will playtesting go on for?
    Until the damn thing is done. We did testing for more than two years on Path of War: Expanded and that was just a supplement. We want this to be done /right/, and that means treating it with patience.

    Who’s heading this up?
    The original pitch for Dawnborn was done by Andreas Ronnqvist. Our mechanics lead is Matt Meideiros, with Jade Ripley on worldbuilding. He’ll also probably be the guy tossing your feedback to internal and asking you to expand on your critique, if you drop by our test threads.

    Tevolria
    Participant
    Post count: 184

    the most powerful monsters should be called Dusk Lords or something. more meaningful feedback coming later.

    Tevolria
    Participant
    Post count: 184

    MECHANICS SUGGESTIONS
    If mechanics aren’t solid yet, I have some suggestions I can toss your way (I take rejection well, so fret not):
    what if there were classes that acted solely as frameworks for how you spend your points leveling, but also didn’t restrict your selections.
    Example: mage class would have a point discount for magic stuff, but martial endeavors and athletics related stuff would be more expensive. so you could pick Mage but dump all your points into fighting with swords, but it would likely be inefficient.
    on the flip-side a Warrior class could be throwing all their points into magic stuff, even though it would be more efficient to go with martial stuff.
    Am I way off base on your mechanics goal here?

    An idea that came to me from a webcomic: what if powering your powers required an energy source, generally the environment, but nor necessarily. so you would need Heat energy to fuel your fire powers. and you could use your fire powers to set the things in your environment on fire to generate more heat. But maybe you level is the limit of how much you can utilize at one time, or even store semi-long-term.

    Tevolria
    Participant
    Post count: 184

    Actually expanding on the idea, storing too much of your energy (assuming the energy is being stored or is internal to begin with) could be bad.
    Let’s keep using heat as an example: store too much heat and you could catch on fire. Store too much cold and you could start to slow down and maybe even freeze.
    So a mechanic for releasing your energy besides using your power could exist.

    Even further though: what if there was a risk of your power controlling you instead of the other way around.

    Distant Scholar
    Participant
    Post count: 34

    I’ve thought about this for a couple of weeks now. Maybe I shouldn’t post this; it’s negative. But I decided to do this anyway.

    For awhile now we’ve been asked when we’re going to make our own RPG system, and what it’d be like.

    I’ve never heard anybody ask this. I know I haven’t asked it.

    Why a whole new game?
    There’s a pile of reasons, any of which could stand on its own. Part of it is the chance to make the mechanics match the setting instead of trying to work it into another system. […]

    Between this quote, and the name “Dawnborn”, does this mean that the Third Dawn setting will be using this new system?

    What it is about this setting that won’t fit the Pathfinder system?

    When will your Pathfinder support taper off?

    I guess I don’t see why this is a good thing.

    Tevolria
    Participant
    Post count: 184

    I’ve thought about this for a couple of weeks now. Maybe I shouldn’t post this; it’s negative. But I decided to do this anyway.

    For awhile now we’ve been asked when we’re going to make our own RPG system, and what it’d be like.

    I’ve never heard anybody ask this. I know I haven’t asked it.

    Why a whole new game?
    There’s a pile of reasons, any of which could stand on its own. Part of it is the chance to make the mechanics match the setting instead of trying to work it into another system. […]

    Between this quote, and the name “Dawnborn”, does this mean that the Third Dawn setting will be using this new system?

    What it is about this setting that won’t fit the Pathfinder system?

    When will your Pathfinder support taper off?

    I guess I don’t see why this is a good thing.

    Here is my view:

    I fully support the idea of every game publisher to try something completely different and new. If it doesn’t work, they learn, live, and take the feedback to make ever greater things.

    What I always expected was that they would make a new RPG called Third Dawn, basing it off the pathfinder system and using their incomplete Third Dawn setting, but without worrying about backwards compatibility. Reprint character creation, skills, feats, combat maneuvers, etc. with any changes they saw fit (and I can imagine MANY changes). I imagined that they would then redesign some of their classes the way they want without the constraint of backwards compatibility and setting the power level precedent (cause this new RPG could set it’s own power baseline).
    I’d imagine that the Third Dawn concept I am imagining would use a power point system for any casting needs, and path of war style maneuvers for the martial characters. heck, I’d even imagine that there akashic mysteries stuff can even be somewhat present.

    Tietar
    Participant
    Post count: 23

    Between this quote, and the name “Dawnborn”, does this mean that the Third Dawn setting will be using this new system?

    What it is about this setting that won’t fit the Pathfinder system?

    When will your Pathfinder support taper off?

    I guess I don’t see why this is a good thing.

    Distant Scholar has expressed the very concerns I developed upon reading the announcement. I had similar reactions to the Starfinder announcement, as well.

    Having invested substantially in PRPG (and its predecessor, 3.5), I am just not interested in another game system. New Material that’s compatible with PRPG- Heck yeah!- but not sure I would even want to glance through the playtest packet for a new system. Only knowing DSP, and the level of quality/dedication that go into each DSP product, would keep me from just outright turning away from it. And if DSP chooses to go forward with a new system, how much time will be spent generating products that are PRPG compatible, if at all?

    I am very interested to see how DSP responds to/answers Distant Scholar’s post.

    • This reply was modified 2 years, 11 months ago by  Tietar.
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