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  • RJ
    Participant
    Post count: 2
    #37400 |

    Allow me to introduce myself. My name is RJ Grady. My first freelance project was Unorthodox Barbarians d20. I started my own product line, Tripod Machine, with the five-starred Adventuring Classes: A Fistful of Denarii. Since then, I have run a successful Kickstarter for Conquest of the Universe, a space opera setting for the Pathfinder Role-Playing Game, currently under development. Now, I am happy to announce that I am writing a book for Dreamscarred Press, Airships.

    Airships builds on some of the best OGL content from the third edition era, bringing it up to date for Pathfinder. Airships integrates smoothly with the vehicles rules in Ultimate Combat, but builds upon them, to capture the spirit of daring balloon races in the air or ship-to-ship combat between dwarven Waraxe-type craft. The bulk of the book concerns aerial combat and movement and airship construction. It also includes new material for player characters in aerial campaigns, including feats, class archetypes, and new spells.

    Today, we open a month-long playtest of the material. Because of the breadth and length of the material, your feedback is absolutely important. Based on the criticism and input you offer, we will thrash this thing into its final form. Feel free to drop comments or questions into this discussion thread. You may also email me at pawsplay@yahoo.com.

    If you agree to take part in our playtest, just click on the link below where you can view the playtest document and make comments.

    PLAYTEST DOCUMENT

    RJ
    Participant
    Post count: 2
    #37456 |

    Although there are other ways of getting thrust, such as propellers and turbines, all of the airship engines are based on using some kind of magical or alchemical process to turn a kind of energy into motive power. Some of the feedback I’ve heard is that some folks are interested in mechanical engines, magical spouts, and so forth. What would you think of the idea of offering different types of engines, including the reactor types already described, but also mechanical engines, levitationals, mechanical, anti-grav, and so forth? What about airships pulled by creatures?

    Jamesvdz
    Participant
    Post count: 2
    #37488 |

    this looks like a rewrite of the bastion press airships book.

    Airships by Bastion Press

    1. Is there any affiliation between the 2 design teams, or did Dreamscarred buy the rights?

    2. How will this new book be different and any flaws in the previous iteration.

    • This reply was modified 4 years, 5 months ago by  Jamesvdz.
    RJ
    Participant
    Post count: 2
    #37492 |

    1. Airships by Bastion Press is almost 100% open content. DSP asked if they had any plans to update the book, and they said no.
    2. The 3.0-style rules have been updated to Pathfinder. The airship rules have been harmonized to work better with the vehicles rules in Ultimate Combat. I changed some stuff in development, mainly to simplify or to expand on material that seemed important.

    Jamesvdz
    Participant
    Post count: 2
    #37584 |

    Thanks for the explanation RJ.

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